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Thread Statistics | Show CCP posts - 6 post(s) |

Geronimo McVain
Center for Advanced Studies Gallente Federation
10
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Posted - 2016.03.15 07:46:06 -
[1] - Quote
Frostys Virpio wrote: How much ISK worth of implant does your "young player" has in his head that is at risk of being blownup causing him a major loss but would warrant creating a jump clone (5 million ) + jumping out of it (5M or new 1M proposal) for a grand total of 6 or 10 million ISK.
A young player who needs to train almost everything needs a lot of implants. 4x +3 implant are around 32M ISK. Thats really a lot for young players. And young players tend to get blown up a lot. Otherwise the young player will not implant which will hamper his progress significantly. Even 5 Mill are nothing to a vet but 900.000 is a lot for young players because they also have a low income. Same goes for the taxes. Old players can get around it, young players that really need the income will have to pay.
The clone insurance was bound to the SP amount, why not skip the tax for everyone below 5-10 Mill SP? You can also raise the taxes with the sold amount. For a bigger batch there are more wheels to grease. So make the tax raising from the current account from 30M Isk till it maxes out at 80M (numbers just a wild guess).
This way you will have the intended effect on the vets but don't hamper the noobs. |

Geronimo McVain
McVain's Minning and Exploration Inc
17
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Posted - 2016.03.24 14:55:43 -
[2] - Quote
Anything rivaling Jita would be " to big to stay". And shopping in 5 differend citadels will be a pain.
Why not give citadels a unique advantage to NPC starbases? Delivery Service!
The citadel will have to be part of a network but whenever you buy anything within 3-4 jumps of the same network it will be delivered to the citadel you are in. 5% fee for the "hauler". Sales Tax goes to the owner of the citadel where the item was located. This way the trade can spread out to more Systems then just Jita 4-4. You can even have rivaling Networks next to each other. So you need a mutual agreement between the citadels to have this Service. The interesting thing is, that it will cut into the profits of the citadel owner because he doesn't get the tax but on the other hand the capsuleers can buy a lot more different things which might get him more customers in the end.
CCP can even include it into hauler missions where someone has to do the "hauling" of this Service.
And it will make the business for highsecc gankers more complicated, because the traffic will spread out over more systems and citadels. |

Geronimo McVain
McVain's Minning and Exploration Inc
17
|
Posted - 2016.03.24 16:20:08 -
[3] - Quote
Teckos Pech wrote:Geronimo McVain wrote:Anything rivaling Jita would be " to big to stay". And shopping in 5 differend citadels will be a pain. Yes, it would. Those are called transaction costs. They are not explicit costs, but they are costs none-the-less. It is one reason why we have firms. If markets were so super duper awesome and costless to use there would be no firms at all. Firms exist, in part, to minimize/avoid transactions costs. See the work of Oliver Williamson who has extended the work of Ronald Coase. Here is a quick description:. A misunderstanding. I was thinking along the way that someone wants the badge: "I blow up Jita (insert actual Name)". Something rivaling Jita will be a massive cash machine AND a prime target.
Teckos Pech wrote:That is, IMO, somewhat antithetical to the philosophy of the game where, wherever and whenever possible player do things vs. CCP/NPCs. I would not disagree here but citadel markets need a unique feature that makes them better and not just cheaper then NPC markets or they will be DOA. How often will a Trader have to rearange all of his deals because the citadel got blown up before he goes: "**** 5% taxes I can still make a profit if I just raise the prices". |

Geronimo McVain
McVain's Minning and Exploration Inc
17
|
Posted - 2016.03.24 17:47:45 -
[4] - Quote
Lucas Kell wrote:Geronimo McVain wrote:I would not disagree here but citadel markets need a unique feature that makes them better and not just cheaper then NPC markets or they will be DOA. How often will a Trader have to rearange all of his deals because the citadel got blown up before he goes: "**** 5% taxes I can still make a profit if I just raise the prices". And you think a 5% delivery service would fix that? To put in context, that's 50m for every billion isk of cargo to be shipped up to 4 jumps. It would be vastly cheaper to just pay red frog. I think the fact that them being blown up is a pain will encourage people to protect them, creating content. The transport fee would be paid by the buyer. And it's totally okay that Red Frog is cheaper if you move massive amounts. The thing is: You don't have to store everything in one place which might be the wrong place for the customer. This System is intended to move single assets quickly and costly but not a whole batch thats the Job of Red Frog. Think of it as Amazon in Space. This way the trade will distribute over numerouse citadels instead of massing up in one.
If something is to rival Jita it will create tons of ISK for one and only one Company that needs to be big enough to defend it against everyone else. This might give you epic battles each week at citadel maintenance but if they just loose once or twice the traders will go back to Jita 4-4. If you distribute the trade over numerouse Systems many smaller companies can profit and there will be no "Target ONE" but many smaller Targets that will not give the attacker such a boost as killing Jita replacement. |

Geronimo McVain
McVain's Minning and Exploration Inc
19
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Posted - 2016.03.24 19:48:24 -
[5] - Quote
Lucas Kell wrote:But then the buyer is paying 5% more for his good when he could just go to jita, which means the seller must be selling at 5% under jita to make it worthwhile for the buyer to go there and buy it.
I don't expect citadels to rival Jita any time close to soon.
But when you are not selling in Jita there will be no 5% fee and if the tax in the citadel is a 1% you are at -4% Jita to begin with. Sure it will take time but without a access to a very wide range of products there will be no chance for citadels. Thtas exactly the reason why som many People flock to Jita because you can buy and sell everything. Without this or another special feature there will be no replacement and because the new modules will have monthly costs of fuel you will have to create a certain amount of trade to make it worth while. At the moment I don't think that it will be worth to replace some lousy starbase out in the dark of New Eden. I would like to see some spreadsheet how much trade you would Need depending on the taxes to hit the break even and how many Starbases get this amount of trade. If the citadels go up you will at least double the number of markets or the feature will not be worth the amount CCP invests in it. And more markets mean less trade in each...... |

Geronimo McVain
McVain's Minning and Exploration Inc
19
|
Posted - 2016.03.27 10:00:14 -
[6] - Quote
Teckos Pech wrote:Tipa Riot wrote: How many players? 1, 2 ... maybe 3 (and their minions)? If you say players you mean the big alliance and coalition leaders of the game.
I mean whomever has the resources to put up a L or XL citadel and defend it. Be it a HS corp/alliance, LS or even NS. And there will very likely be a trade citadel (at least 1) in (or near) Jita, Amarr, Dodixie, Rens/Hek maybe both. So that is 4. Plus I bet there will be additional trade hubs as well such as in Torrinos and other HS systems with a HS/NS connection. So maybe as many as at least 6, if not more. The question should be: why? Why would you put up such a tasty target in an area that you can't defend because it's high sec. Each XL citadel will be a big unmoving target for anyCorp to get reputation. And what will be the real benefits? XL can dock a capital but whats about capitals in High? Everything you need in High could be done with L and it's cheaper. |
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